Release Notes
Blog
Analytics opt-in in 0.6.2

Analytics are now disabled by default and a message briefly explaining why the app would like to collect analytics is now displayed at startup.

Fixed a minor issue that caused a crash introduced in 0.6.

Release notes in 0.6

0.6 brings a brand new game mode, Drop Four (also known as Connect Four, Captain’s Mistress, Four Up, Plot Four, Find Four, Four in a Row, Four in a Line and Gravitrips). I’ll add more information about this in a game design post. Other features include:

  • Browsable release notes in app, that include links to the blog.
  • Back and forward buttons in the game history.
  • In game action buttons now use icons.
  • Previous move highlight now fills the square.

One major bug fix and a bunch of minor changes in 0.5.3 to try and smooth the path for new players.

  • Players will no longer get stuck in a game started from the “Load game” screen.
  • The in game overlay that shows instructions now has a solid background. The “Hide Overlay” button now says “Continue” and is more prominent.
  • Trying to play when it is the AIs turn shows an alert telling you.
  • Default player names are now chosen based on whether the player is human or an AI.
  • Starting a “quick game” (currently only possible from the Rumble announcement) does not randomise player order, so the human player always goes first.
Gomoku stones in 0.5.2

The biggest feature added in 0.5.2 is a new visual style for Gomoku pieces.

I have a new game mode in development and I realized it didn’t look right using the current style for pieces. As I started work I decided Gomoku might be improved with its own style too. The result is intended to look more like traditional Gomoku stones.

Game results screen on 0.5
  • Game results screen, complete with trophies.
  • Application settings screen, mainly for disabling some data collection.
4 player Rumble in 0.4 on a tablet
  • Added the first multiplayer focused game mode, Rumble.
  • Made some tablet-specific layout improvements.
  • Tweaked saving to allow creating new saves instead of always overwriting.
  • Add cloud based AI.
Load game screen in 0.3

Just one feature in 0.3, but a significant one. Game saving and loading.

Game selection screen in 0.2
  • Fixed many minor issues with the AI.
  • Added a rematch button.
  • Improved the game selection screen.
  • Added Wikipedia and Creative Command attribution.
  • Added the in-game move history browser.
Game selection in 0.1

Initial release.

  • Tic-tac-toe and Gomoku.
  • Any number of human and/or AI players.
  • Customizable board size and win line size.
  • Overlines, misère and pie rule options.