Tic-tac-toe Collection

  • FREE Tic-tac-toe game
  • Thousands of game variations
  • Local multiplayer
  • AI with variable difficulty
  • Single player campaign

One problem with developing a game based tic-tac-toe is there are already a lot of versions available. I’m confident I can make one better than most of them, but that doesn’t mean there isn’t something I can learn from the others.

So, I’ve decided to start reviewing other tic-tac-toe games. I’m going to start with free games on Android and see how it goes. The first review is already available for Tic Tac Toe by Wintrino.

Mon, Sep 3, 2018
More announcements
Main page in 0.12.5
  • Changed the layout of the “news” on the home page.
  • Made the new mode quickplay option (currently Chain) dismissable.
Mon, Sep 3, 2018
More release notes
Preview of multiplayer in 0.13

0.13 will bring the first iteration of one of the biggest features I’ve wanted to add since I started work on Tic-tac-toe Collection - multi-device multiplayer.

This first version brings multiplayer to devices on the same local area network - generally devices connected to the same WiFi.

All the options currently available to single-device play are available to multiple-device play. You can join with any number of players from each device and games can be saved and then resumed later. For the first version, they have to be resumed with the same devices (although not neccesarily the same host), but I plan to lift that restriction in the future (it requires more complicated UI flow).

I hope to have a version in the beta channel shortly. I am still working to make the process more resilient to various problems that are common in multiplayer games.

As I said, this is just the first iteration of multiplayer. The next step is likely to be private games over the internet, followed by match-made games over the internet. How soon that will be, I do not know. I have other features I want to add in the meantime. So, watch this space…

Wed, Sep 19, 2018
More game design More technical