Release Notes
Blog

A small release to fix some iOS issues that only became apparenth after launch, including:

  • Fixed some screens that did not with certain regional settings (including Arabic and Thai).
  • Significantly reduced app size.
  • Fixed the modify game flow not working in some cases.
  • Improved layout of the modify game page on tablets.
  • Enabled iPad, landscape iPhone, and iOS 9 devices.
  • Fixed some screens not handling safe area insets (i.e iPhone X) properly.
  • Enabled rewarded ads for skipping campaign levels on iOS.
  • Improved layout on tablet and landscape phone screen sizes.
  • Improved campaign skip dialog.
  • Hide the add remote player button when not in a network game.
  • Fixed an issue that could break progression in campaign mode.
  • Updated “Show AI thinking” to support panning and zooming.
  • Preparation work for the launch of iOS.
  • Fixed an issue that would prevent multiplayer games being browsable.
  • Fixed an issue with the new modify game flow not loading settings correctly.
About page in 0.15.1
  • Fixed multiplayer games not being launchable without existing settings.
  • Changed the About page to use bottom tabs.
Modify game in 0.15
  • Added a new game launch flow that allows you to modify a game, or quickly launch a new game with the same settings.
  • Fixed a bug that would prevent game simulation results from displaying.
  • Fix release notes not showing a loading indicator.
  • Fixed a crash that could happen because of the new pan and zoom code.
  • Fixed some other minor issues that could make panning or zooming fail.
  • Added a message to the main page if an update is available.
  • Implemented the first part of zooming and panning to the game screen. As a result, new users will longer be able to skip Gomoku levels in campaign.