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A small release to fix some iOS issues that only became apparenth after launch, including:

  • Fixed some screens that did not with certain regional settings (including Arabic and Thai).
  • Significantly reduced app size.
  • Fixed the modify game flow not working in some cases.
  • Improved layout of the modify game page on tablets.
Home screen on iOS in 0.16.2

Tic-tac-toe Collection is now available to download for iPhone and iPad on the App Store.

All existing game modes and features are available, including cross-platform multiplayer.

Prime is not yet supported, but will be coming soon.

From 0.16.2 onwards, the app will not collect your Google Advertising ID as part of the analytics the app uses on Android. The privacy policy has been updated accordingly.

What is Google Advertising ID

This link explains it quite well, but basically it is an identifier stored on your device that identifies you to Google when using different apps and when browsing websites. This allows Google to determine a lot of information about users.

This information is not directly available to people who operate apps or websites (like me), but is available indirectly in an aggregate form. For example, I can see a report that says what percentage of my users are male or female, what their age ranges are, and even their interests broken down into various categories.

While this is all quite interesting, I realised I’m not making any decisions based on it, so I decided to disable it.

What does this have to do with advertising

One of the main uses of the data is to provide more relevant advertising. That will still be enabled for Tic-tac-toe Collection for users who have personalized ads enabled. It functions based on information already collected about you (from other places that have Google Advertising ID enabled for their analytics).

You can opt-out of Google’s advertising tracking completely.

TLDR;

With regards to Google, Tic-tac-toe Collection will no longer be a source of information about you, but will still use it if it is available.

  • Enabled iPad, landscape iPhone, and iOS 9 devices.
  • Fixed some screens not handling safe area insets (i.e iPhone X) properly.
  • Enabled rewarded ads for skipping campaign levels on iOS.
  • Improved layout on tablet and landscape phone screen sizes.
  • Improved campaign skip dialog.
  • Hide the add remote player button when not in a network game.
Game results on iOS in 0.16

I am happy to announce the beta version of Tic-tac-toe Collection is now available on iOS via TestFlight.

The game was always intended to be multi-platform, and the iOS version has been mostly functional the whole time. My recent work has been polishing things up and adding some platform specific features.

Platform specific features sounds more exciting than it really is - I was actually fixing analytics, crash reporting and adding ads. For the time being, I have not added in-app-purchase support so that means no Prime just yet.

Additionally, the app is limited to iPhones (no iPads) in portrait mode (you can still install on an iPad like any other iPhone app). The Android version does technically support tablets and landscape, but it has been a little half-hearted, so I decided to wait until I had improved it before enabling it for iOS.

But apart from that, all existing features are supported, including cross-platform multiplayer.

  • Fixed an issue that could break progression in campaign mode.
  • Updated “Show AI thinking” to support panning and zooming.
  • Preparation work for the launch of iOS.
  • Fixed an issue that would prevent multiplayer games being browsable.
  • Fixed an issue with the new modify game flow not loading settings correctly.
About page in 0.15.1
  • Fixed multiplayer games not being launchable without existing settings.
  • Changed the About page to use bottom tabs.
Modify campaign game in 0.15

0.15 brings a new flow for starting or loading a game based on other games.

It is currently accessible from the load game page, as well as relevant items on the main page, and provides a number of options depending on the source.

  • First is quickplay, which is always available. This lets you start a new game with all human players, or one human player and AI of a specified difficulty.

  • Setting up a new game (with the normal setup options) is also always available.

  • If it is a campaign game, you can continue the campaign. You can also load the game as a normal game (this won’t affect campaign progress).

  • If the game has existing game data (i.e. you are loading a game) then you can load the game but edit the players. This could be useful if you were playing against a human and want to continue with the AI for instance.

  • Finally, all these options can be used for local games and network games. This was a big part of the motivation since network games can normally only be continued with the exact same devices. If you need to continue with a different device, you can load and host the game and then change the players.

This is all part of a wider effort of general quality-of-life improvements. The next thing will be a revamped game selection screen which will make significant use of the new game buttons.