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I finally got around to something I’ve been intending to do since launching the app, and that is to create a proper website.

The site was originally hosted on Wordpress.com since it is quick and simple to set up, but quite restrictive.

The site is now created using Hugo, a static site generator.

The Prime “news item” on the home screen can now be dismissed. This is the first visible part of a wider effort to improve the home screen.

Just a couple of crash fixes:

  • Most importantly, a long standing issue that basically prevented the app from running on versions of Android below 4.3.
  • Additionally a crash affecting some people when saving games.
Stats in 0.12
  • Added stats tracking.
  • Added game “fairness” to the chance-to-win display.
  • Game animation now respects system animation rate value. Most importantly this means animations will be disabled when in battery saver mode.
  • Fixed a hang when in battery saver mode.
  • Improve initial loading screen.
  • Fixed an issue with player setup (and potentially other screens) crashing during rotation.
  • Improved layout of the custom game (previously game selection) screen on tablets.

Added Prime, a paid option to disable ads and gain unlimited skips in campaign.

Introducing Prime in 0.11

Version 0.11 adds the first in-app-purchase to Tic-toe-collection: Prime. This is basically just an option to play without ads. It will disable the banner ads in game as well as the interstitials that appear when you exit a game. It also lets you skip levels freely in campaign (and thus, eliminates the rewarded ads that you might otherwise see).

The current price is £1.19, $1.49, €1.39 or whatever the equivalent is in your local currency. Exactly how it is these prices is interesting. In general, I don’t support the idea of ending prices in a 9 (I try to avoid psychological trickery), so I chose the price to be a nice round £1. Google adds sales tax on to this, which in the UK is VAT at 20%. So the price should be £1.20. Sadly, I was defeated by Google. Once the local price is determined, it is then adjusted using “locally relevant pricing patterns”, which in many cases makes the price end in a 9. I could manually edit the price for any currency I think, but there are a lot of them, and as the exchanges rates fluctuate, I think I would have to update them.

You can now save a campaign game as a custom game. A feature I added after I wanted to save a particularly interesting game of Drop Three to show someone later, and realised I couldn’t.

  • Skipped campaign levels can now be selected.
  • Skipping a level that has already been skipped no longer requires a rewarded ad view.
  • Fixed a progression issue around “free skips” (Gomoku) in campaign mode.
  • Made the human player go first in campaign misère games.
  • Updated the title of “Game select” to “Custom game”.