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A 1×1 grid

One of my goals with Tic-tac-toe Collection is to provide the user with lots of options. Some examples are board configurations and rules. A big problem with this is that most combinations don't result in fun games.

Although I want these options to be available, I don't want people choosing these settings by default since they will have rather pointless games. Some are obvious: a 1×1 grid for instance is pretty silly. There are some you might not realise immediately but make sense when you think about it, like more than two players on a 3×3 grid is unlikely to ever have a winner.

After that, it gets hazy. For instance when playing with two players and misère enabled (creating a line loses) on a board with an even width and height, the player going second can trivially force a win. For people who want to play seriously, this is bad. But for a casual player this is probably not a problem. How to force the win isn't that obvious, and it's at least as interesting as standard Tic-tac-toe.

Most of the games are probably a force win for one of the players. But that doesn't mean the game should be disregarded. After all, 19×19 Gomoku is unlikely to ever be “solved” even though that too is probably a force win.

My solution is to try and highlight settings options that are popular (Standard Tic-tac-toe for example) or interesting (Rumble 6×6). For the moment that works, but over time as the number of good options increases, I'll have to come up with something better…

Thursday, April 12, 2018 Thu, Apr 12, 2018 12 Apr '18
Game design
Gomoku stones in 0.5.2

The biggest feature added in 0.5.2 is a new visual style for Gomoku pieces.

I have a new game mode in development and I realized it didn't look right using the current style for pieces. As I started work I decided Gomoku might be improved with its own style too. The result is intended to look more like traditional Gomoku stones.

Tuesday, April 10, 2018 Tue, Apr 10, 2018 10 Apr '18
Release notes
Game results screen on 0.5
  • Game results screen, complete with trophies.
  • Application settings screen, mainly for disabling some data collection.
Tuesday, April 3, 2018 Tue, Apr 3, 2018 03 Apr '18
Release notes
4 player Rumble in 0.4 on a tablet
  • Added the first multiplayer focused game mode, Rumble.
  • Made some tablet-specific layout improvements.
  • Tweaked saving to allow creating new saves instead of always overwriting.
  • Add cloud based AI.
Thursday, March 15, 2018 Thu, Mar 15, 2018 15 Mar '18
Release notes
Load game screen in 0.3

Just one feature in 0.3, but a significant one. Game saving and loading.

Wednesday, February 7, 2018 Wed, Feb 7, 2018 07 Feb '18
Release notes
Game selection screen in 0.2
  • Fixed many minor issues with the AI.
  • Added a rematch button.
  • Improved the game selection screen.
  • Added Wikipedia and Creative Command attribution.
  • Added the in-game move history browser.
Friday, January 26, 2018 Fri, Jan 26, 2018 26 Jan '18
Release notes
Game selection in 0.1

Initial release.

Friday, January 5, 2018 Fri, Jan 5, 2018 05 Jan '18
Release notes